GripAble Wrist extension

GripAble A physical therapist at home

Insight

Improving access to therapy for online patients, while enhancing convenience and ease of use.

As an early-stage startup with venture backing, it’s crucial for GripAble to showcase a robust, evidence-based strategy and rapid product development. The aim is to improve access and therapy for a greater number of online patients, while enhancing convenience and ease of use.


A digital interface shows the GripAble app home screen with options for My profile, Train now, and Achievements. The profile page for Kimberley Jones is open, displaying personal and training details.

Idea

Enhancing platform and product strategy through collaboration.

A new strategy was defined for GripAble, increasing access, use of their app and physical product.

Using enterprise-level applications for both web and mobile compatibility, a seamless upgrade of the GripAble platform was implemented. The platform provides engaging rehabilitation activities for people recovering from a wide range of neurological and orthopaedic conditions. Through the app, therapists create personalised training programmes, remotely monitoring physical progress with instant feedback on patient interaction. It’s a digital-meets-real life solution designed to improve remote patient care and treatment outcomes.


An older man and a boy sit on a green couch, smiling and holding blue game controllers, appearing to play a game together. Four teal pillows are on the couch and a plant is visible in the background.

Impact

Accessible and affordable healthcare, globally.

Collectively GripAble and AKQA Leap coached product and project managers, developers and leadership. This brought about a greater understanding of how cross-functional teams can work together to create an exceptional product.

GripAble continues to build a revolutionary platform in healthcare, specifically physical therapy and rehabilitation. The new app and physical product enables GripAble to get the best possible solutions into as many hands as possible.


A split screen shows a cartoon game with a monkey climbing the Statue of Liberty on the left, and a progress tracker for grip/release exercise activity on the right, displaying daily reps and minutes.

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